Hadoop MapTask Spill Mechanism Part 2

In the last post, we looked at MapOutputBuffer class. This is the class that maintains the in memory buffer byte array, byte[] kvbuffer during the map task intermediate output writing phase. As the buffer exceeds the threshold, it starts spilling data to the disk.

Inside MapOutputBuffer, there is a thread called SpillThread.

    final ReentrantLock spillLock = new ReentrantLock();
    final Condition spillDone = spillLock.newCondition();
    final Condition spillReady = spillLock.newCondition();
    final BlockingBuffer bb = new BlockingBuffer();
    volatile boolean spillThreadRunning = false;
    final SpillThread spillThread = new SpillThread();

It is a daemon thread and is initiated in the init method of MapOutputBuffer.


public void init(MapOutputCollector.Context context
                    ) throws IOException, ClassNotFoundException {

      spillThread.setDaemon(true);
      spillThread.setName("SpillThread");
      spillLock.lock();
      try {
        spillThread.start();
        while (!spillThreadRunning) {
          spillDone.await();
        }
      } catch (InterruptedException e) {
        throw new IOException("Spill thread failed to initialize", e);
      } finally {
        spillLock.unlock();
      }

}

SpillThread is signalled to write out the data to disk (startSpill()) whenever the memory buffer soft limit is exceeded (if bufferRemaining <= 0 ) as the MapTask is writing the intermediate output in the buffer memory.


 public synchronized void collect(K key, V value, final int partition
                                     ) throws IOException {


if (bufferRemaining <= 0) {
        // start spill if the thread is not running and the soft limit has been
        // reached
        spillLock.lock();
        try {
          do {
            if (!spillInProgress) {
              final int kvbidx = 4 * kvindex;
              final int kvbend = 4 * kvend;
              // serialized, unspilled bytes always lie between kvindex and
              // bufindex, crossing the equator. Note that any void space
              // created by a reset must be included in "used" bytes
              final int bUsed = distanceTo(kvbidx, bufindex);
              final boolean bufsoftlimit = bUsed >= softLimit;
              if ((kvbend + METASIZE) % kvbuffer.length !=
                  equator - (equator % METASIZE)) {
                // spill finished, reclaim space
                resetSpill();
                bufferRemaining = Math.min(
                    distanceTo(bufindex, kvbidx) - 2 * METASIZE,
                    softLimit - bUsed) - METASIZE;
                continue;
              } else if (bufsoftlimit && kvindex != kvend) {
                // spill records, if any collected; check latter, as it may
                // be possible for metadata alignment to hit spill pcnt
                startSpill();
                final int avgRec = (int)
                  (mapOutputByteCounter.getCounter() /
                  mapOutputRecordCounter.getCounter());
                // leave at least half the split buffer for serialization data
                // ensure that kvindex >= bufindex
                final int distkvi = distanceTo(bufindex, kvbidx);
                final int newPos = (bufindex +
                  Math.max(2 * METASIZE - 1,
                          Math.min(distkvi / 2,
                                   distkvi / (METASIZE + avgRec) * METASIZE)))
                  % kvbuffer.length;
                setEquator(newPos);
                bufmark = bufindex = newPos;
                final int serBound = 4 * kvend;
                // bytes remaining before the lock must be held and limits
                // checked is the minimum of three arcs: the metadata space, the
                // serialization space, and the soft limit
                bufferRemaining = Math.min(
                    // metadata max
                    distanceTo(bufend, newPos),
                    Math.min(
                      // serialization max
                      distanceTo(newPos, serBound),
                      // soft limit
                      softLimit)) - 2 * METASIZE;
              }
            }
          } while (false);
        } finally {
          spillLock.unlock();
        }



}

Hope you all enjoy this post !

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